RESUME - AMY JO KIM, PH.D
P R O F E S S I O N A L  E X P E R I E N C E
Founder & Creative Director, NAIMA [1994-present]
NAIMA has designed cutting-edge Web communities for a wide variety of companies involved in the entertainment, ecommerce, telecommunications, software, and health care industries. NAIMA's client list include Adobe, AT&T, Cybercash, eBay, Electronic Arts, Fujitsu,, iVillage, Kaiser Permanente, Keen, Talk City, Maxis, MTV, Netflix, Nickelodeon, Origin, Placeware, Sony, Swire Properties, Viacom, Westwood Studios and YAHOO. 
Producer/Designer, Paramount Media Kitchen [1992-1995]
  • Conducted a strategic evaluation of emerging online technologies for executives at MTV Networks
  • Created the Interactive Dance Club, a CD-ROM-based networked multi-player jam session
  • Created conceptual designs for CD-ROM/online applications for MTV, Nickelodeon, and Star Trek 
  • Interface design for  Lenny's MusicToons, a children's music edutainment product by Music Pen 
  • Designed and produced the Talent Network, a multimedia in-house database 
  • Designed an in-house digital audio studio; created sound effects and soundtracks for ITV prototypes
  • Interface Architect, Sun Microsystems [1987-1992]
    Lead interface designer and senior software engineer on SimplifySQL, a suite of portable database tools with multimedia extensions. Created the interface design and internal architecture of the Graphical Query Editor and the ReportWriter. Consulted on the design of Ruby (a distributed hypermedia authoring tool) and OpenLook (a Sun-internal GUI standard)
    Research Associate, NASA-Ames Research Center [1984-1986]
    Conducted psychophysical experiments to define the spatial frequency requirements for face recognition.  Designed and implemented all interface, graphics and data acquisition software. Demonstrated the experimental results by building a multi-resolution image database browser that could facilitate fast searches over bandwidth-limited networks.
    Scientific Programmer, Univerity of Washington [1980-1984]
    Developed custom software for a variety of scientific and medical labs, specializing in easy-to-use interfaces, image processing and manipulation, and real-time signal capture and analysis.
    E D U C A T I O N
    Ph.D., Behavioral Neuroscience
    Univ. of Washington, 1986  - specializing in Visual Psychophysics
    B.A., Experimental Psych., 
    UC San Diego, 1978 -  specializing in Psychophysiology
    P U B L I C A T I O N S
    Community-Building On the Web
    PeachPit Press - April 2000
    Killers Have More Fun
    WIRED - May 1998
    Ultima Online: A Virtual World with Multiple Personalities
    SIGGRAPH Bulletin - May 1998
    The Women of Britannia 
    Yahoo Internet Life  - May1998
    Social Scaffolding: 9 Design Principles for Online Community-Building
    Web Techniques- Jan 1998
    Ritual Reality: Social Design for Online Gaming Environments
    CGDC Proceedings - 1997
    Get into the Groove: Designing for Participation
    ACM Interactions - Apr 1995 
    Developing Content & Services on the WWW
    Fujitsu White paper - Mar 1995
    T A L K S,  S E M I N A R S  &  W O R K S H O P S
    Beyond Community: Groups, Networks and Ecosystems
    VIRCOMM - June 2001
    Building Successful eLearning Communities
    ISPI  - May 2001
    Growing Communities on the Web
    BBC Community Conference  - May 2001
    Social Ecosystems: A new model for Web Communities
    New Media Knowledge Institute  - May 2001
    Designing Large-scale Online Gaming Communties
    Game Developers Conference - March 2001
    Building Virtual Communities: Top Ten Myths 
    iMix 2.0- Oct 2000
    Growing a Web Community: 3 Immutable Laws, 9 Timeless Design Principles
    Stanford Seminar on People Computers & Design - Sep 2000
    Web Community Design
    Placeware Online Seminars - Aug 2000
    Building Community Offline and Online
    Fast Company Community@Work Summit - July 2000
    Online Community Building for Military Families
    Department of Defense Family Readiness Conference - July 2000
    Strategic Planning for Web Communities
    VIRCOMM- May 2000
    Community Design for Large-Scale Gaming Worlds
    Game Developer's Conference - March 2000
    KEYNOTE: Secrets of Successful Web Communities
    Builder.Com - Dec 1999
    Ancient Rituals for a Post-Modern Medium
    NetFutures Forum - Nov 1998
    Design Principles for Community-Building
    Web '98 East - Sep 1998
    Leadership in Web Communities  (keynote)
    iVillage Community Conference - Sep 1998
    The Future of Avatar-Based Online Communities
    Banff Center for the Arts - Jul 1998
    Community & Commerce: Bridging the Gap
    N.E.W. '98 - Mar 1998
    Creation Myths and Rites of Passage in Online Communities
    Avatars '97 - Oct 1997
    Social Design for Online Gaming Communities
    Computer Game Developers Conference - Apr 1997
    Ritual Reality: Social Design for Online Environments
    Stanford CSLI program - Dec 1996 
    Constructing Communities on the Net
    MIT Media Lab - Oct 1996 
    Designing Online Environments: Creating a Sense of Place
    S.F. State - Apr 1996 
    CD+ and the Net: Narrowcasting into New Relationships
    World Research Group - Feb 1996 
    Get Into The Groove: Designing for Participation
    UC Berkeley - Nov 1995 
    Interactive Performance in CyberSpace: 10 Design Principles
    BayCHI - Nov 1994 
    Musical MUDS: Jamming in CyberSpace
    MIT Media Lab - Jun 1994 
    Timing and Rhythm in Interface Design
    S.F. State - Oct 1993 
    Real-world Issues in MultiMedia Database Design
    MIT Media Lab - Oct 1991 
    T E C H N I C A L   &   ME D I A   S K I L L S
    Visual  & Interaction Design Tools
    Flash, Director, HyperCard, Photoshop, deBabelizer, Premiere
    Sound Design Tools
    SoundEdit Pro, StudioVision, Protools, Deck II, MAX
    Languages
    HTML, C, Lisp, HyperTalk, Lingo, Pascal, PDP-11 Assembler, FORTRAN, BASIC
    Advanced CS Courses
    Data Structures, Machine Architecture, Artificial Intelligence, 3D Interactive Graphics, Digital Signal Processing, Digital Circuit Design, Machine Vision
    B A C K