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P R O F E S S I O N A L E
X
P E R I E N C E
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Founder & Creative Director, NAIMA [1994-present]
NAIMA has designed cutting-edge Web communities for a wide variety
of companies involved in the entertainment, ecommerce, telecommunications,
software, and health care industries. NAIMA's client list include Adobe,
AT&T, Cybercash, eBay, Electronic Arts, Fujitsu,, iVillage, Kaiser
Permanente, Keen, Talk City, Maxis, MTV, Netflix, Nickelodeon, Origin,
Placeware, Sony, Swire Properties, Viacom, Westwood Studios and YAHOO. |
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| Producer/Designer, Paramount Media Kitchen [1992-1995] |
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Conducted a strategic evaluation of emerging online technologies for executives
at MTV Networks
Created the Interactive Dance Club,
a CD-ROM-based networked multi-player jam session
Created conceptual designs for CD-ROM/online applications for MTV,
Nickelodeon,
and Star Trek
Interface design for Lenny's
MusicToons, a children's music edutainment product by Music
Pen
Designed and produced the Talent
Network, a multimedia in-house database
Designed an in-house digital audio studio; created sound effects and soundtracks
for ITV prototypes
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Interface Architect, Sun
Microsystems [1987-1992]
Lead interface designer and senior software engineer on SimplifySQL,
a suite of portable database tools with multimedia extensions. Created
the interface design and internal architecture of the Graphical Query Editor
and the ReportWriter. Consulted on the design of Ruby (a distributed hypermedia
authoring tool) and OpenLook (a Sun-internal GUI standard) |
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Research Associate, NASA-Ames
Research Center [1984-1986]
Conducted psychophysical experiments to define the spatial frequency
requirements for face recognition. Designed and implemented all interface,
graphics and data acquisition software. Demonstrated the experimental results
by building a multi-resolution image database browser that could facilitate
fast searches over bandwidth-limited networks. |
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Scientific Programmer, Univerity
of Washington [1980-1984]
Developed custom software for a variety of scientific and medical labs,
specializing in easy-to-use interfaces, image processing and manipulation,
and real-time signal capture and analysis. |
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E D U C A T I O N
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Ph.D., Behavioral Neuroscience
Univ. of Washington, 1986 - specializing in Visual Psychophysics |
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B.A., Experimental Psych.,
UC San Diego, 1978 - specializing in Psychophysiology |
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P U B L I C
A T I O N S
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Community-Building
On the Web
PeachPit Press - April 2000 |
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Killers
Have More Fun
WIRED - May 1998 |
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Ultima
Online: A Virtual World with Multiple Personalities
SIGGRAPH Bulletin - May 1998 |
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The
Women of Britannia
Yahoo Internet Life - May1998 |
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Social
Scaffolding: 9 Design Principles for Online Community-Building
Web Techniques- Jan 1998 |
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Ritual
Reality: Social Design for Online Gaming Environments
CGDC Proceedings - 1997 |
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Get into the Groove: Designing for Participation
ACM Interactions - Apr 1995 |
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Developing Content & Services on the WWW
Fujitsu White paper - Mar 1995 |
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T
A L K S, S
E
M I N A R S & W O R K S H O P S
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Beyond Community: Groups, Networks and Ecosystems
VIRCOMM - June 2001 |
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Building Successful eLearning Communities
ISPI - May 2001 |
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Growing Communities on the Web
BBC Community Conference
- May 2001 |
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Social Ecosystems: A new model for Web Communities
New Media Knowledge Institute
- May 2001 |
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Designing Large-scale Online Gaming Communties
Game Developers Conference
- March 2001 |
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Building Virtual Communities: Top Ten Myths
iMix 2.0- Oct
2000 |
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Growing
a Web Community: 3 Immutable Laws, 9 Timeless Design Principles
Stanford Seminar
on People Computers & Design - Sep 2000 |
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Web
Community Design
Placeware Online Seminars - Aug 2000 |
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Building
Community Offline and Online
Fast Company
Community@Work Summit - July 2000 |
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Online Community Building for Military Families
Department of Defense Family Readiness Conference - July
2000 |
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Strategic Planning for Web Communities
VIRCOMM- May 2000 |
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Community Design for Large-Scale Gaming Worlds
Game Developer's Conference
- March 2000 |
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KEYNOTE: Secrets of Successful Web Communities
Builder.Com - Dec 1999 |
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Ancient Rituals for a Post-Modern Medium
NetFutures Forum - Nov 1998 |
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Design Principles for Community-Building
Web '98 East - Sep 1998 |
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Leadership in Web Communities (keynote)
iVillage Community Conference - Sep 1998 |
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The Future of Avatar-Based Online Communities
Banff Center for the Arts - Jul 1998 |
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Community & Commerce: Bridging the Gap
N.E.W. '98 - Mar 1998 |
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Creation Myths and Rites of Passage in Online Communities
Avatars '97 - Oct 1997 |
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Social Design for Online Gaming Communities
Computer Game Developers Conference - Apr 1997 |
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Ritual Reality: Social Design for Online Environments
Stanford CSLI program - Dec 1996 |
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Constructing Communities on the Net
MIT Media Lab - Oct 1996 |
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Designing Online Environments: Creating a Sense of
Place
S.F. State - Apr 1996 |
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CD+ and the Net: Narrowcasting into New Relationships
World Research Group - Feb 1996 |
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Get Into The Groove: Designing for Participation
UC Berkeley - Nov 1995 |
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Interactive Performance in CyberSpace: 10 Design Principles
BayCHI - Nov 1994 |
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Musical MUDS: Jamming in CyberSpace
MIT Media Lab - Jun 1994 |
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Timing and Rhythm in Interface Design
S.F. State - Oct 1993 |
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Real-world Issues in MultiMedia Database Design
MIT Media Lab - Oct 1991 |
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T E C H N I C A L
& ME D I A S
K
I L L S
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Visual & Interaction Design Tools
Flash, Director, HyperCard, Photoshop, deBabelizer, Premiere |
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Sound Design Tools
SoundEdit Pro, StudioVision, Protools, Deck II, MAX |
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Languages
HTML, C, Lisp, HyperTalk, Lingo, Pascal, PDP-11 Assembler,
FORTRAN, BASIC |
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Advanced CS Courses
Data Structures, Machine Architecture, Artificial Intelligence,
3D Interactive Graphics, Digital Signal Processing, Digital Circuit Design,
Machine Vision |
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B
A C K |